Unfortunately, the only public way to generate these is through authenticate() method of Apple's MusicKitJS SDK. This is an authentication token generated from an OAuth flow. MoovinGroovin is integrated with Spotify, and I got a request from a user to add support for Apple Music.Īs I looked into the integration with Apple Music, I found that to access user's listening history, I needed a "Music User Token". Over the past few months, I've made MoovinGroovin, a web service that creates playlists from the songs you listened when working out with Strava turned on. To use them in your player, import the CSS, then add the relevant class to your video tag.Recently I found myself deep inside the Apple's MusicKitJS production code to isolate user authentication flow for Apple Music. The themes in the home page come from the Videojs Themes library. We've built a codepen project where you can explore different changes. Skin changes can be as simple as centering the play button (you can just add the 'vjs-big-play-centered' class to your video tag), or as complex as creating entirely new layouts. The player skin is completely built from HTML and CSS, including when other players like YouTube are used. Plugins and skins make it possible to completely customize your player. Using Video.js straight out of the box is fine, but we think it's better if you make it your own. Build Toolsīefore getting started, you'll need Node.js installed. src/ contains all of the source files for both the player JS and the base skin, while the build/ directory contains various grunt tasks as well as the primary build file, grunt.js. Most likely the important things you're looking for will be in src/ and build/. This includes all the source files and any tooling necessary to build a production ready version of Video.js, as well as useful development tools such as sandboxed examples.Ī lot of the root source directory is JSON configs for various package managers because, Internet. The source code is everything you'll find when checking out the Video.js git repository. lang/ contains all the generated translation files. font/ includes all the generated icon font files from the Videojs Font project. These have novtt in the name and can be found in the alt/ directory. If you don't need VTT.js functionality for whatever reason, you can use one of the Video.js copies that don't include VTT.js. By default, we bundle Video.js with Mozilla's excellent VTT.js. This package includes everything you'll need to use Video.js on a production site. Note: v7 will not send any data, and v6.8 and up respect the browser's do not track flag. If you'd like to disable analytics, you can simply include the following global before including Video.js via the free CDN: This allows us to see (roughly) what browsers are in use in the wild, along with other useful metrics such as OS and device. We include a stripped down Google Analytics pixel that tracks a random percentage (currently 1%) of players loaded from the CDN. No matter where the core Video.js library is placed, this file needs to be located in the of the document. To make things easier, we created a single file you can include for IE8 support. The core codebase uses a few modern features of Javascript (ES5), so if you'd like to support IE8 you'll need to include an ES5 shim. Microsoft dropped support for these versions over two years ago, they are widely considered out of compliance with modern security standards, and they comprise less than 0.1% of Video.js browser usage.įor versions of Video.js prior to v7, there are a few common things you should keep in mind regardless of how you end up including Video.js in your project. $ npm install -save-dev video.js Internet Explorer Supportīeginning with v7, we will no longer support Microsoft Internet Explorer versions prior to IE 11, including IE 8, 9, and 10.
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